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    8 comments  ·  BattleScribe  ·  Flag idea as inappropriate…  ·  Admin →

    Default weapons do work if the entry group is min 0/max 0. The problem at the moment is that if you want more than one default, there is no way to enter it. It would be good to allow a number of defaults up to the minimum selections of the entry group.

    I will look into this in the future, but for now it does not have a high impact, so it’ll have to wait.

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    Anonymous commented  · 

    There's a fairly simple workaround for this that I accidentally stumbled across: have the weapon entries that you want to be default set to a minimum of 1, then in the Entry Group that is referencing them, use a modifier to set their mins to 0.

    Example:

    <Entry>Boltgun (min 1/max 1)</Entry>
    <Entry>Bolt Pistol (min 1/max 1)</Entry>
    <Entry>Plasma Pistol (min 0/max 1)</Entry>

    <Entry Group>Weapons (min 2/max 2)
    <Link to Entry>Boltgun
    <Modifier>set min to 0</Modifier>
    </Link>
    <Link to Entry>Bolt Pistol
    <Modifier>set min to 0</Modifier>
    </Link>
    <Link to Entry>Plasma Pistol</Link>
    </Entry Group>

    The above example will create the unit with a Boltgun and Bolt Pistol automatically selected, while still allowing the user to switch either for a Plasma Pistol.